Mon. Jun 10th, 2024

When you do hit a creature with your ranged weapon next time before this spell ends, it creates some rain of thorns which may be sprouting from either your ranged weapon or ammunition. The creature that is within 5 feet should also make a dexterity saving throw in addition to the effects of the attack and the target. The creature will either take 1d10 piercing damage or half as much damage if it fails to save.

This spell is affected when it is cast using slots of the 2nd level and higher, and therefore the damage will be increased by d10 for every additional slot (up to 6d10).

Hail of Thorns 5e

Casting Time: 1 bonus action
Range: Self
Components: V
Duration: Concentration, up to 1 minute
Scales: Yes
Casters: Ranger

As a result, a wall of needle-sharp thorns is surrounded by hard, pliable brush. The wall appears on a solid surface within range and lasts for the Duration. The wall can be formed into a circle that is 20 feet in diameter and can reach a height of 20 feet and be up to 5 feet thick, or into a wall that is 60 feet long, 10 feet high, and 5 feet thick. It is impossible to see through the wall.

The creatures within the wall’s area must make a Dexterity saving throw as soon as the wall appears. The creature takes 7d8 piercing damage on a failed save, or half the damage on a successful one.

It is possible for a creature to pass through the wall, albeit slowly and painfully. The creature must spend 4 feet of Movement for every foot it moves through the wall. A creature must also make a Dexterity saving throw each time it enters or ends its turn near the wall. Upon failing to save, it takes 7d8 slashing damage, or half as much with a successful save.

The rain of stones deals damage to creatures and objects they strike.

Against every creature and object in the target area, roll a ranged attack (not a touch attack).
If you are a wizard or sorcerer, your bonus is equal to your caster level plus your relevant ability modifier.
An effective hit deals 1d4 damage per caster level, up to a maximum of 5d4.
A bit of jade worth at least 5GP is needed as the material component.
You are greatly hampered when using ranged weapons in hail of arrows. A ranged weapon you’re wielding will form one ranged attack with its primary range increment against each opponent within the primary range increment during the turn that you cast hail of arrows. Using your normal abilities, such as Precise Shot or Weapon Focus, you form your attacks at your full base attack bonus.

You can attack a variety of targets appropriately suited to your caster level, but you may only attack a private creature once. Hail of arrows can be wasted if you do not attack during the turn it is cast.

Although it carries the name hail of arrows, it is commonly used with any ranged weapon, including throwing weapons. Thrown weapons are best used for ranged attacks instead of melee actions.

Read also:

Inflict Wounds 5e (5th Edition) in D&D

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