Devil’s Sight. The Bearded Devil is not hindered by magic when it comes to darkvision.
Magic resistance does not hinder him. In the case of saving throws against spells and other magical effects, the devil has a steady character. As long as it can see a creature that is allied to it within 30 feet, it cannot be frightened.ure within 30 feet of it.
Multiple attacks. There are two attacks from the devil: the first is with its beard, and the second with its glaive.
The Melee Weapon Attack has a +5 chance to hit, a range of 5 feet, and affects only one creature. This attack deals 6 (1d8 + 2) piercing damage to the target and the target must make a DC 12 Constitution saving throw or else he will be poisoned for 1 minute. As long as the target is poisoned in this way. It will not be able to recover any hit points. In the event of a successful saving throw. The target can repeat the saving throw at the end of each of its turns, thus ending the effect on itself.
Melee Weapon Attack: +5 to hit, reach up to 10 feet, one target. If you hit, you will deal 8 (1d10 + 3) slashing damage to the opponent. As long as the target is not an undead or a construct. Its Constitution save must succeed on a DC 12 check, or this creature will suffer a loss of 5 (1d10) hit points at the start of each turn from an infernal wound. When the devil hits a wounded target with this attack. The damage that the wound deals increases by five (1d10) each time the attack is made. The wound can be tended to by a creature with a successful Wisdom (Medicine) check against DC 12 to stanch it. Additionally, a healing spell has the effect of closing the wound.
Taking a bearded devil’s glaive to the face inflicts persistent wounds. That result in two points of bleed damage to the bearded devil. Trying to stop bleeding from an infernal wound is particularly difficult: a DC 17 Heal check will stop the bleeding. But any attempt to heal a creature with an infernal wound must succeed on a DC 16 caster level check, otherwise, the healing spell won’t work. An indication that healing has been successful is that the bleeding has stopped and the victim is no longer affected by bleed effects. The infernal wounds caused by a bearded devil are due to the devil’s supernatural ability, not to the weapon itself.
Bearded devils or barbazus, the elite warriors of Hell’s legions,
fight savagely in the name of their infernal lords and command mindless hordes of the damned into battle. Eventually, they return to Hell’s first layer, Avernus, to serve at the side of the dread lord Barbatos, with their infernally forged glaives in hand.
Barrazus make charge attacks with their glaives. And try to maintain a distance of at least 10 feet between themselves and their enemie. So that they can effectively use their signature polearms. They drop their glaives when confronted by an opponent who is closer (or one who will be able to avoid the devil’s favorite tactic otherwise). And use their claws and hideous beards instead.
As bearded devils stand at attention. They can be as tall as 6 feet tall (though their squatting battle stance often makes them appear shorter and heavier than they are) and weigh as much as 200 pounds.