It’s going to be a lot of trouble justifying a minotaur personality as they’re nearly universally evil monsters in the Forgotten Realms. A minotaur is typically killed on sight, loves to prey on the flesh of different humanoids, and prays to evil gods. Minotaurs here rarely interact with other humanoids, however usually do so through predation on them.
It is possible to turn them into mercenaries or pirates, or to virtually direct them to assault the opposing force in trade for guarantees of riches and sparkling human meat. Their culture is not unified here, and they are hardly ever anything more than a smart and hungry beast.
The Minotaurs are extremely well-liked in Ravnica, their brute power and tactical foxy make them an ideal choice for a lot of guilds. In this sort of region, Minotaurs are united together by way of ancestral history legends of extremely good minotaur heroes who were perhaps exalted to the status of gods in the eyes of Minotaurs.
Minotaurs are descended from one of these heroes and the “line” they descend from influences the guild to which they belong a great deal. In general, this line is the most common, which is credited with teaching all minotaurs the art of war through the hero Ordruun. Additionally, there are the Kharran lines that are almost exclusively found in the Gruul Scab clan the Drendaa lines that tend to be dispersed amongst the different Gruul Clans. As another distinct line, the Tazgral can be divided into three distinct groups: the Boros, the Gruuls, and the Rakdos.
Armor Class: 14 (Natural Armor)
+ 76 (9d10 + 27) Hit Points
Speed: 40 feet.
Ability: Perception plus 7.
Senses: Darkvision 60 ft., Passive Perception 17
Challenge: 3 (700 XP)
I believe that there are two primary types of minotaurs on Theros: savage monsters which feud over the rocky badlands of Phoberos and these “civilized” minotaurs that banded together in the metropolis of Skophos.”.
When comparing the minotaurs that inhabit Phoberos to those that inhabit the forgotten realms, they are not that different. The beasts are enormous, hungry, and equipped with the ability to consume the flesh of anyone Who dares to enter their territory. They are not meaningless at all, however. They are determined to bring honor and glory to their god Mogis, the god of slaughter. Even though that may not seem like much of a relief to the horrible vacationers they select out of their teeth.
The greataxe deals 17 (2d12 + 4) slashing damage when it hits a target within 5 feet. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Melee Weapon Attack: +6 to hit, one target at a range of 5 feet. Hit: 13 (2d8 + 4) piercing damage.
Skophos is filled with the properties and temples of the first minotaur polis. On the steep canyon walls, carvings of historic minotaur heroes can be seen. Here, the animal predators of the Ashlands are replaced by palms and tyrants.
Despite the labyrinth’s glowing temples of Mogis,
all of the gods among the pantheon are depicted. Erebos, Purphoros, Keranos, and a primal structure of Karametra that nevertheless requires blood spilled for the harvest are seen alongside Mogis. There is even a temple for Ephara, the place minotaur philosophers preach for regulation and order over the power of tyrants to ensure that the minota
All minotaurs accept and embrace their beliefs with great ardour and zeal no matter how slow they normally behave in anger. When enraged, their instinctive minotaur ardour propels them forward. Everything a minotaur does they do so with great ardour and zeal, no half measures. They love their friends, they love life, and they agree with their gods.
Power Word Stun 5e Spell in D&D