You have to speak a word of power that will overwhelm the mind of a creature you choose so that it is dumbfounded when you see it in your variety. The creature is stunned when it has 150 or less hit points. The facility spell Word Stun 5e cannot work without it.
The target must make a Constitution saving throw at the top of every turn of this effect, and on a successful saving throw, it will be no longer stunned.
Power Word Stun 5 e
A single word, regardless of whether the creature can hear it or not, causes one creature of your choice to be stunned instantly, regardless of whether it can hear it. Depending on the current hit point total of the target, the spell will last for a different amount of time. Power words cannot be used on creatures with 151 or more hit points since they are not affected by them.
It is said that Power Word Stun, and the extremely lethal equivalent of that same name with the same effect, take the utmost amount of effort for the maximum amount of reward. It is quite simple to do – simply speak a “word of power” and, within 60 feet of you, a clear creature will be stunned or have the life force drained from it instantly if you’re using the lethal version. That’s all there is to it.
The level nine enchantment only works on creatures with fewer than 100 hit points, but other than that, the spell has no disadvantages. There is nothing that will happen if the spell fails other than that you will have to confirm the minimum number of hit points the creature you targeted has. The spell is quite powerful in its own right. It would be a shame if you ever came across a Wizard who knew it well.
The conditions affect the capabilities of a creature in a number of ways,
and they may be caused by a spell, a category feature, a monster’s defense, or another effect. The majority of conditions, such as being blind, are impairments, whereas a small number, such as being invisible, can be a source of advantage.
The duration of a condition can either be specified by whether it lasts until it is resolved (the prone condition is resolved by standing up, for example) or by whether it lasts for a specified period of time.
A creature’s Condition isn’t worsened if it is impacted by multiple Effects that impose the same condition on it. But the Condition’s Effects don’t worsen if the condition is impacted by multiple Effects. You can either have a condition on a creature or you can’t.
During crippling pain,
the target is often only able to move no more than 10 feet at a time. Aside from Constitution saving throws, the target also has disadvantage on attack rolls, ability checks, and saving throws. Lastly, if a target tries to cast a spell, it must succeed on a Constitution saving throw, or the spell fails to be cast.
A target suffering from this pain can make a Constitution saving throw at the beginning of every turn. The pain ends if the save is successful.
In D&D, I’ve always felt that power words are the purest expression of magic. It is the wizard’s responsibility to tell the universe exactly what he intends to do – no ifs. No buts, no stupid hand waves, no saving throws. That is why I was so shocked when I saw the PHB had only three! I’ll make things right.
Power Word Stun 5E
Casting Time: 1 action
Range: 60 feet
Classes: Bard, Sorcerer, Warlock, WizardPower word stun 5e